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Playbook

Tailorgame game rules: every guide in one place

Find rules for every playable Tailorgame game, a Neon Drift preview and an overview of the original Heroes of Might and Magic III.

Original Hero: Crownfall fantasy realm cover, an illustration rather than a rules diagram

Battleship rules: fleets, shots and solo practice

Flingwild rules: aim, befriend and explore

Ember Oath rules: combos, magic and cooperative combat

Blackjack rules and strategy

Moonlit Palace rules: a cinematic escape before dawn

Roulette rules: single zero, practice chips and private tables

Yaniv rules: low hands, bold calls and the Assaf twist

Nest Raiders rules: collect, hatch and make your escape

Wild Relay rules: colors, action cards and the final card

Solitaire rules: a calm guide to Klondike

Stackfall rules: falling blocks, Sprint and shared Relay

Harborbound rules: settle, trade and build your island

Monopoly: Skyline rules: buy, trade and build

Choose a game below for its objective, legal moves, controls and end conditions. Guides distinguish Tailorgame’s actual rules from the traditional games that inspired them. Articles are public; playing requires sign-in.

Playable games

Hero: Crownfall rules: explore, recruit and claim the Crown

Prism Pop rules: matches, ricochets and chain reactions

Flux Four rules: connect four and time your Pulse

Neon Bowling rules and traditional ten-pin scoring

Card Clash rules: find six pairs in fewer moves

Star Catcher rules: survive a minute and build your chain

How to play Durak: attacks, trump cards and the final hand

Pocket Pool rules: eight-ball, fouls and ball in hand

Chess rules: legal moves, checkmate and special moves

Texas Hold’em rules: hands, betting and heads-up play

Color Rush rules: a calm approach to six bright pairs

Upcoming game and original inspiration

Neon Drift preview: what is announced and what is still unknown

Heroes of Might and Magic III: the original game’s rules at a glance

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