Battleship rules: fleets, shots and solo practice
Flingwild rules: aim, befriend and explore
Ember Oath rules: combos, magic and cooperative combat
Moonlit Palace rules: a cinematic escape before dawn
Roulette rules: single zero, practice chips and private tables
Yaniv rules: low hands, bold calls and the Assaf twist
Nest Raiders rules: collect, hatch and make your escape
Wild Relay rules: colors, action cards and the final card
Solitaire rules: a calm guide to Klondike
Stackfall rules: falling blocks, Sprint and shared Relay
Harborbound rules: settle, trade and build your island
Monopoly: Skyline rules: buy, trade and build
Choose a game below for its objective, legal moves, controls and end conditions. Guides distinguish Tailorgame’s actual rules from the traditional games that inspired them. Articles are public; playing requires sign-in.
Playable games
Hero: Crownfall rules: explore, recruit and claim the Crown
Prism Pop rules: matches, ricochets and chain reactions
Flux Four rules: connect four and time your Pulse
Neon Bowling rules and traditional ten-pin scoring
Card Clash rules: find six pairs in fewer moves
Star Catcher rules: survive a minute and build your chain
How to play Durak: attacks, trump cards and the final hand
Pocket Pool rules: eight-ball, fouls and ball in hand
Chess rules: legal moves, checkmate and special moves
Texas Hold’em rules: hands, betting and heads-up play
Color Rush rules: a calm approach to six bright pairs
Upcoming game and original inspiration
Neon Drift preview: what is announced and what is still unknown
Heroes of Might and Magic III: the original game’s rules at a glance
A little inspiration.
Now make it your own.



