Deal and objective
Use 36 cards, six through ace in each suit, with ace highest. Each player receives six cards. An exposed card sets the trump suit, and the remaining stock replenishes hands. The first attacker is the player with the lowest trump. Your aim is to empty your hand after the stock runs out; the last player holding cards loses.
Attack and defend
The attacker leads a card. Beat a non-trump with a higher card of the same suit or any trump. Beat a trump only with a higher trump. Further attacks must match a rank already on the table, including defense cards. A bout allows at most six attacks and no more than the defender’s hand size at its start. Tailorgame resolves throw-ins sequentially.
Take, finish and refill
If you cannot or do not want to cover an attack, choose Take and collect the table after the permitted throw-ins finish. You miss the next attack turn. If every attack is covered and the attackers finish, discard the table; the defender becomes the next attacker. Refill toward six in attack order, with the defender last, until the stock is empty. Only then can an empty hand leave play permanently.
Play here and understand variants
Choose a hand card and an available target using the labeled controls. Practice with one to three bots, or invite friends to a synchronized table with two to four seats and optional bots. This is individual throw-in Durak. Transfer attacks, partnerships and regional house rules are different traditions, not selectable modes here. Save high trumps for defenses that protect your endgame rather than spending them on every small attack.
Durak history and regional variants
A little inspiration.
Now make it your own.



