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Playbook

Pocket Pool rules: eight-ball, fouls and ball in hand

Learn Pocket Pool’s solids and stripes, legal shots, scratches and eight-ball endings, plus its differences from tournament pool.

Original Pocket Pool cover showing a cue, pocket and numbered balls

Break and choose a group

Break the fifteen-ball rack. The table remains open after the break. The first legal pot afterward assigns solids 1–7 or stripes 9–15. Clear your own group, then legally pot the black eight to win. A legal pot of your group keeps your turn; a miss passes it. The eight is respotted if potted on the break.

Fouls and the eight

Scratching the cue ball, missing all object balls, hitting the wrong group first, or failing to pot a ball or reach a cushion after contact is a foul. The opponent gets ball in hand and places the cue ball on clear felt. After the break, potting the eight before clearing your group, or potting it with a foul, loses. A match that reaches 200 shots draws.

Aim and play

Drag on the table to aim, set power, then select Take the shot. Keyboard arrows adjust angle and power; Shift gives fine angle steps, and Enter/Space shoots. With ball in hand, select Reposition cue ball and place it by pointer or arrows, then confirm. Solo has two computer levels; Suggest shot only aims. Private two-player rooms synchronize shots and keep results in the room.

Traditional eight-ball and house rules

The shared eight-ball objective is to clear solids or stripes before the eight. WPA tournament rules include called shots and a specific legal-break requirement. Pocket Pool uses house rules with no called pockets, no four-rail break requirement and automatic eight respotting on the break. It has no spin or jump-shot controls. Agree on a real table’s rulebook instead of assuming these digital rules apply everywhere.

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