Game details
- Players
- 1–4 players
- Category
- Cards
- Creator
- Tailorgame
Reduce your hand, read the table and dare to call Yaniv. Outsmart computer opponents or invite friends to a private card table.
Open the game, choose online play, create a private room and share its invitation link with your friend. Players sign in before joining. The public share link below opens the overview; it does not join a private room.
History and origins
Yaniv belongs to a living social-card tradition with regional and household variations, rather than one universal ruleset. Tailorgame fixes seven-card hands, a seven-point calling limit and the Assaf penalty so every player knows the contract. Discard combinations and the decision to call preserve its low-hand tension. The digital edition adds bounded rounds, a guided practice hand, solo computer opponents and private rooms.
The Tailorgame edition
Seven cards each, two zero-point jokers, Ace 1 through King 13. Discard one card, equal ranks or a same-suit run of three or more, then take one from the deck or previous discard. Call Yaniv before exchanging at 7 or less. Equal or lower opponents cause Assaf: caller adds hand + 30. Lowest match score wins after ten rounds or when anyone exceeds 100. Solo: one to three bots, two levels and a guided tutorial. Private synchronized rooms: two to four people. Game controls are in English. Free practice, no stakes.
Full playing guide
A small hand, a big decision
Yaniv is a social card game about reducing the total in your hand, then deciding when to call. The Hebrew reference describes several house-rule families. This version makes one ruleset explicit: seven cards each from a 54-card deck including two jokers. Aces count 1, numbered cards their value, Jack 11, Queen 12, King 13, and jokers 0. There are no stakes or cash prizes.
Discard first, take one
Select one card, two or more equal ranks, or a same-suit run of at least three. Jokers may join equal ranks or fill run gaps; Ace is low only. Then take exactly one card from the blind deck or the previous discard group. Any card in an equal-rank group is available; only the two ends of a run are available. You cannot take your own new discard. Older discards recycle when the blind deck empties. Mixed-suit runs and fast slap-down moves are not used.
Yaniv or Assaf?
At the start of your turn, with 7 points or less, you may call Yaniv instead of exchanging. You succeed only with a uniquely lowest hand and add zero. If any opponent has an equal or lower hand, Assaf is automatic: you add your hand value plus 30. The lowest opposing hand or tied hands add zero; all other players add their hand values. For example, you call with 5 against 5 and 12: you add 35, the tied opponent adds 0, and the third player adds 12.
Winning the match
The round winner opens the next round; tied round winners use seat order. The match ends when anyone exceeds 100 points or after ten rounds. The lowest total wins, with shared wins for ties. This edition has no exact-score reductions or elimination. To bound unusually long rounds, after 300 exchanges all lowest hands win that round without a caller penalty. These are explicit digital house rules, not universal Yaniv rules.
Learn, practice, invite
Start with the guided practice hand, then choose one to three computer opponents and Casual or Tactical play. Select cards with pointer or Tab and Enter/Space, then choose a draw source; Hint selects a high-value legal discard. Solo progress lasts for this visit. Private rooms synchronize two to four signed-in humans: only your hand is visible until the round reveal. The host deals rounds and rematches; reopen the invitation to reconnect. End match ends it for everyone without a winner. Only new solo match wins submit practice points. Game controls are in English; this article is localized.
A practical first strategy
Discard expensive combinations, but watch what opponents take. A low exposed card is reliable; a blind draw may create a useful set. Calling at 7 is legal, not automatically safe: a one-card opponent can easily match or beat you. Keeping a joker reduces points but may delay shedding a large set. This game rewards timing as well as arithmetic.
Yaniv rules: low hands, bold calls and the Assaf twistFrequently asked questions
How do I play Yaniv?
Seven cards each, two zero-point jokers, Ace 1 through King 13. Discard one card, equal ranks or a same-suit run of three or more, then take one from the deck or previous discard. Call Yaniv before exchanging at 7 or less. Equal or lower opponents cause Assaf: caller adds hand + 30. Lowest match score wins after ten rounds or when anyone exceeds 100. Solo: one to three bots, two levels and a guided tutorial. Private synchronized rooms: two to four people. Game controls are in English. Free practice, no stakes.
Can I play Yaniv with friends?
Open the game, choose online play, create a private room and share its invitation link with your friend. Players sign in before joining. The public share link below opens the overview; it does not join a private room.
How do I invite someone to Yaniv?
Open the game, choose online play, create a private room and share its invitation link with your friend. Players sign in before joining. The public share link below opens the overview; it does not join a private room.
Is Yaniv free to play?
Playing supported games is free. You can read this page without an account; sign in when you choose Play.
How does the scoreboard work?
The board ranks each player’s best saved solo practice score for this game. Equal scores share a rank. Use Refresh scoreboard after saving a result. Practice points are browser-reported, not verified competition. Online match results stay in their private rooms.
What is the history of Yaniv?
Yaniv belongs to a living social-card tradition with regional and household variations, rather than one universal ruleset. Tailorgame fixes seven-card hands, a seven-point calling limit and the Assaf penalty so every player knows the contract. Discard combinations and the decision to call preserve its low-hand tension. The digital edition adds bounded rounds, a guided practice hand, solo computer opponents and private rooms.
Do I need to install anything?
Play in a modern browser with JavaScript enabled. No separate game download is needed. Available keyboard and touch controls are described in the playing guide.

