Catch stars, avoid rocks
Move the catcher left and right beneath falling objects. A round lasts 60 seconds, unless three rock hits use all your lives first. Ordinary stars and faster gold stars score points; pink rocks are hazards. You do not need to catch every star to finish the round.
Understand the chain
An ordinary star is worth 10 points and a gold star 50, multiplied by your current chain multiplier. Each catch increases the chain before that catch scores. Every five consecutive catches raises the multiplier by one, up to 5×. The fifth ordinary catch therefore earns 20 points. Missing a star resets the chain but costs no life. Hitting a rock costs one life and resets the chain; letting a rock fall safely is fine.
Controls and safe movement
Move the mouse, drag a finger, or use Left/Right or A/D. The catcher glides toward your target. Look slightly above it so you can anticipate collisions. As the minute progresses, objects arrive faster and rocks become more common. Skip a risky star when a rock is close: preserving a life can give you more chances to score. Restart from the results screen for a fresh run.
An original arcade ruleset
Star Catcher is Tailorgame’s original catching challenge, without a separate traditional rulebook or a synchronized multiplayer mode. Its one-minute limit, gold-star values and chain system define this version. Completed runs save browser-reported practice points; an unfinished visit does not establish a finished result.
A little inspiration.
Now make it your own.


