All gamesBlog
Arcade

Ember Oath

1–2 players

Ember Oath

Three heroes. One unbroken oath. Fight through a ruined kingdom in an original fantasy brawler, solo or in private online co-op.

Rules and how to play

Choose Lyra, Bram or Sable for three solo chapters on Story or Heroic. Move with WASD/arrows; J strikes, K/Space jumps, L dodges and U spends three magic charges. Chain three hits to break shields, evade orange warning lanes, collect potions and ride the drake relic. Clear each chapter and move right. Private two-human co-op assigns Lyra and Bram, with shared enemies and ally revival. Game controls are in English. Original characters and art inspired by classic fantasy brawlers.

Rules and how to play

Game details

Players
1–2 players
Category
Arcade
Creator
Tailorgame

Three heroes. One unbroken oath. Fight through a ruined kingdom in an original fantasy brawler, solo or in private online co-op.

Open the game, choose online play, create a private room and share its invitation link with your friend. Players sign in before joining. The public share link below opens the overview; it does not join a private room.

History and origins

Ember Oath belongs to the fantasy brawler tradition: readable enemy attacks, deliberate positioning and character abilities drive each encounter. Tailorgame’s original version builds three heroes and nine encounters into a three-chapter journey. Its private cooperative battles synchronize two human heroes; solo practice is a separate route. The characters, combat rules and visual identity are original rather than an official adaptation of another franchise.

The Tailorgame edition

Choose Lyra, Bram or Sable for three solo chapters on Story or Heroic. Move with WASD/arrows; J strikes, K/Space jumps, L dodges and U spends three magic charges. Chain three hits to break shields, evade orange warning lanes, collect potions and ride the drake relic. Clear each chapter and move right. Private two-human co-op assigns Lyra and Bram, with shared enemies and ally revival. Game controls are in English. Original characters and art inspired by classic fantasy brawlers.

Full playing guide

All game rules

Ember Oath is an original fantasy belt-scrolling brawler inspired by Golden Axe. Its characters, artwork and campaign are original. Defeat three encounters in each of three chapters, then move all standing heroes to the right edge to advance or finish.

Choose your hero

Solo offers Lyra, a balanced sword guardian with 120 health; Bram, a slower hammer knight with 160 health; and Sable, a fast spellweaver with 95 health and longer reach. Story is the standard challenge. Heroic gives enemies more health and damage. Controls are in English.

Strike, evade and cast

WASD or arrows move. J strikes, K or Space jumps, L dodges and U casts. Hold controls to repeat; touch buttons provide the same actions. Face the enemy in the same lane. The third combo hit breaks shields; jump attacks bypass them. Jump cooldown is 1.15 seconds and dodge cooldown is 1.4 seconds.

Orange zones warn of an incoming strike. Leave the lane or time a jump or dodge. Hexers attack long lanes and bosses sweep wider areas. Magic costs three charges, hits every enemy and grants brief protection. Sable has the strongest spell. Carry up to six charges.

Supplies and the drake

Walk over + potions to restore 35 health or M potions for one magic charge. After a chapter, standing heroes recover 35 health and everyone gains two magic charges. Fallen allies return with 40% health. The drake relic grants 22 seconds of faster movement and stronger, wider attacks.

Private cooperative play

Create a private room and share its six-character code. The host is Lyra and their friend is Bram. The host starts or rematches after both join. Both heroes fight shared server-controlled enemies. Stand safely within reach of a fallen ally for two seconds to revive them with 40% health. Both heroes falling ends the expedition.

Solo pauses when the window loses focus; P pauses and the Resume button continues. Co-op continues while either player is present. Held online controls expire after 0.6 seconds without fresh input. A lost response requires a room refresh; writes are never retried automatically. Ending an expedition ends it for both heroes. Only a new solo victory saves practice points; online results stay in the room. There is no campaign save or checkpoint resume.

Golden Axe background and inspiration

Ember Oath rules: combos, magic and cooperative combat

Frequently asked questions

How do I play Ember Oath?

Choose Lyra, Bram or Sable for three solo chapters on Story or Heroic. Move with WASD/arrows; J strikes, K/Space jumps, L dodges and U spends three magic charges. Chain three hits to break shields, evade orange warning lanes, collect potions and ride the drake relic. Clear each chapter and move right. Private two-human co-op assigns Lyra and Bram, with shared enemies and ally revival. Game controls are in English. Original characters and art inspired by classic fantasy brawlers.

Can I play Ember Oath with friends?

Open the game, choose online play, create a private room and share its invitation link with your friend. Players sign in before joining. The public share link below opens the overview; it does not join a private room.

How do I invite someone to Ember Oath?

Open the game, choose online play, create a private room and share its invitation link with your friend. Players sign in before joining. The public share link below opens the overview; it does not join a private room.

Is Ember Oath free to play?

Playing supported games is free. You can read this page without an account; sign in when you choose Play.

How does the scoreboard work?

The board ranks each player’s best saved solo practice score for this game. Equal scores share a rank. Use Refresh scoreboard after saving a result. Practice points are browser-reported, not verified competition. Online match results stay in their private rooms.

What is the history of Ember Oath?

Ember Oath belongs to the fantasy brawler tradition: readable enemy attacks, deliberate positioning and character abilities drive each encounter. Tailorgame’s original version builds three heroes and nine encounters into a three-chapter journey. Its private cooperative battles synchronize two human heroes; solo practice is a separate route. The characters, combat rules and visual identity are original rather than an official adaptation of another franchise.

Do I need to install anything?

Play in a modern browser with JavaScript enabled. No separate game download is needed. Available keyboard and touch controls are described in the playing guide.