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Playbook

Card Clash rules: find six pairs in fewer moves

Learn Card Clash’s twelve-card board, matching turns, exact practice score and the traditional Concentration rules behind the game.

Original Card Clash playing-card illustration

Find every pair

Card Clash is a solo matching game with twelve shuffled cards and six pairs. Reveal one card, then a second. Matching symbols stay face up and marked as found. A mismatch stays visible briefly, then both cards turn back over in the same positions. Finish by finding all six pairs.

Moves and points

Each two-card attempt counts as one move. Six perfect attempts score 1,000 practice points. Each extra move subtracts 55, with a minimum final score of 100. For example, eight moves score 890. There is no speed bonus: take time to remember where a symbol appeared. Restart shuffles a new board and starts a new round.

Controls and a useful habit

Select cards with pointer or touch. Arrow keys move keyboard focus; Enter/Space reveals the focused card. Wait for a mismatch to turn back before choosing again. Give each position a mental address, such as top left or bottom middle. If your first card’s partner is known, use it immediately rather than uncovering another unknown card. This game is solo; general invitation rooms do not synchronize its board.

The traditional Concentration game

In traditional multiplayer Concentration, spread matching pairs face down. Players reveal two cards on a turn. A match is collected and usually earns another turn; a mismatch is turned back before play passes. The most collected pairs wins. Card Clash keeps the memory puzzle but replaces opponent turns and collected-pair competition with a solo efficiency score. Traditional playing-card suits here are symbols to match, not trick-taking or poker hands.

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