The goal
Wild Relay is an original Uno-inspired game with a 108-card deck. Each player starts with seven cards and a number card opens the discard pile. Play a matching color or value, or a wild. Empty your hand first to win the round.
Actions and drawing
Skip misses the next player. Reverse changes direction; with two players it also skips the opponent. +2 and +4 make the next player draw and skip. There is no stacking. +4 is allowed only without a card of the current color; legality is checked, so there is no bluffing or challenge. Choose a color when playing either wild.
Draw one or call Last card
You may draw instead of playing. You may then play only the drawn card, or keep it; an unplayable draw ends the turn. Before playing from two cards to one, arm Last card. If you forget, call it before someone catches you for two cards. The catch window closes when the next player plays or draws.
Rounds and points
The discard pile is reshuffled when the draw pile empties, keeping its top card. A full rotation with no cards played or drawn ties. A finishing +2 or +4 applies before scoring: numbers score face value, actions 20 and wilds 50. Each round is independent; there is no 500-point match.
Solo, friends and controls
Solo offers one to three computer opponents and two levels; progress lasts for this visit. Private rooms support two to four signed-in people, hidden hands and server-validated turns. The host starts and rematches. Reopen the invitation to reconnect. End round ends it for everyone without a winner. Only solo wins submit practice points. Use labeled buttons with pointer, Tab and Enter/Space. Game controls are in English.
About the inspiration
Uno is the inspiration for color matching and action cards. Wild Relay has its own identity and artwork and is not affiliated with Mattel. Its legal-only +4, explicit Last card control and independent rounds are stated digital rules, not a claim to reproduce every official Uno edition.
A little inspiration.
Now make it your own.



