Clear the ceiling
Shoot into the staggered bubble grid. Connect at least three matching colors to pop them; bubbles without a connection to the ceiling fall. Clear the board before your shots run out or a bubble reaches the danger line. Wall ricochets let you reach gaps behind low clusters.
Aim, preview and swap
Move the pointer to aim and release to shoot. Keyboard players use arrows to aim, Space to fire and X to swap. The next bubble is visible, and you may swap once before each shot. Think about the next color before spending a difficult shot. Removing a support cluster can drop several colors at once.
Know the four powers
Bomb bursts nearby bubbles. Beam clears a row. A fired Prism adopts an adjacent color and clears its connected group; embedded Prisms work as color wildcards. A fired Nova adopts an adjacent color and clears that color across the board. Powers can trigger other powers, but each activates only once in a shot. Power ammunition arrives every fourth shot.
Solo and cooperative scoring
Twelve solo stages form an expedition. Consecutive clearing shots build a multiplier up to five; drops earn more than ordinary pops, and spare shots give a clear bonus. Each finished stage saves only its newly earned practice points. In private two-player co-op, alternate shots on the same board. Swapping does not pass the turn. The host continues stages; room results do not award profile points.
The bubble-shooter foundation
The familiar foundation is aiming a colored bubble to join a group of three, including bank shots off the walls. Prism Pop adds its own powers, shot budgets, stages and shared expedition rules.
A little inspiration.
Now make it your own.



