Ember Oath is an original fantasy belt-scrolling brawler inspired by Golden Axe. Its characters, artwork and campaign are original. Defeat three encounters in each of three chapters, then move all standing heroes to the right edge to advance or finish.
Choose your hero
Solo offers Lyra, a balanced sword guardian with 120 health; Bram, a slower hammer knight with 160 health; and Sable, a fast spellweaver with 95 health and longer reach. Story is the standard challenge. Heroic gives enemies more health and damage. Controls are in English.
Strike, evade and cast
WASD or arrows move. J strikes, K or Space jumps, L dodges and U casts. Hold controls to repeat; touch buttons provide the same actions. Face the enemy in the same lane. The third combo hit breaks shields; jump attacks bypass them. Jump cooldown is 1.15 seconds and dodge cooldown is 1.4 seconds.
Orange zones warn of an incoming strike. Leave the lane or time a jump or dodge. Hexers attack long lanes and bosses sweep wider areas. Magic costs three charges, hits every enemy and grants brief protection. Sable has the strongest spell. Carry up to six charges.
Supplies and the drake
Walk over + potions to restore 35 health or M potions for one magic charge. After a chapter, standing heroes recover 35 health and everyone gains two magic charges. Fallen allies return with 40% health. The drake relic grants 22 seconds of faster movement and stronger, wider attacks.
Private cooperative play
Create a private room and share its six-character code. The host is Lyra and their friend is Bram. The host starts or rematches after both join. Both heroes fight shared server-controlled enemies. Stand safely within reach of a fallen ally for two seconds to revive them with 40% health. Both heroes falling ends the expedition.
Solo pauses when the window loses focus; P pauses and the Resume button continues. Co-op continues while either player is present. Held online controls expire after 0.6 seconds without fresh input. A lost response requires a room refresh; writes are never retried automatically. Ending an expedition ends it for both heroes. Only a new solo victory saves practice points; online results stay in the room. There is no campaign save or checkpoint resume.
Golden Axe background and inspiration
A little inspiration.
Now make it your own.



