Make a line of four
Two players alternate on a seven-column, six-row board. Drop a disc into a column with space; gravity takes it to the lowest empty cell. Four or more of your discs in a horizontal, vertical or diagonal line win. Watch threats in every direction before starting a longer plan.
Use your one Pulse
Each player gets one Pulse for the entire match. Choose a column whose bottom disc is yours: Pulse removes that disc and shifts everything above it down. It uses your turn. Recheck the entire column and both diagonals first, because moving the support can complete an opponent’s line.
Winning lines and draws
After Pulse, a line for only one player wins for that player. If both players gain lines, the player who made the move wins. A full board is not automatically a draw if a legal Pulse remains. The game draws when the next player has no legal drop or Pulse. Resigning an online match awards it to the opponent.
Controls and modes
Choose Drop or Pulse, then a column with pointer or touch. Use Left/Right, Home/End and Enter/Space on keyboard column controls. Solo offers three computer levels and alternates the opener on rematches. Online uses a private synchronized two-player room; the host starts or rematches. Solo awards 100 practice points for a win, 50 for a draw and zero for a loss. Online results remain in the room.
How it differs from classic Connect 4
Classic Connect 4 also uses alternating gravity drops and four aligned discs. Flux Four’s limited Pulse budget and simultaneous-line ruling are its own rules; do not assume ordinary drop-only tactics cover every position.
A little inspiration.
Now make it your own.



