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Our visual standard

Tailorgame Satin 3D.

A little more tangible. A lot more playful. Sculpted forms, satin surfaces and a shared light bring every part of Tailorgame together.

The standard for all future platform artwork, from the smallest control to the next game cover.

The original threeController, trophy and wand. The reference for everything that follows.

A familiar palette. A physical finish.

Deep forest gives the artwork room to breathe. Lime leads, ivory catches the light, and violet adds a small moment of surprise.

Deep forest#101412The canvas
Raised forest#1b211eCards and surfaces
Satin lime#c6f96aThe signature accent
Warm ivory#f3f5efText and light material
Soft violet#c4b5faA restrained detail
Forest line#2b322dQuiet separation

Sculpted volume

Broad rounded bevels, soft molded forms and satin enamel. Depth comes from the object itself, with clear silhouettes and a few purposeful details.

One consistent light

A soft studio light from the upper left, gentle fill and controlled highlights. Deep forest recesses keep the form readable without heavy outlines.

A deliberate camera

Compact symbols face almost straight ahead with a little visible thickness. Larger scenes can use perspective while keeping the same material and light.

Small objects. Clear meaning.

A selection from the live icon family. Every symbol uses the same local artwork as the application, shown here at 64 and 24 pixels.

Play and create

  • Gamepad
  • Trophy
  • Wand
  • Dice
  • Target
  • Crown

Find and act

  • Search
  • Add
  • Edit
  • Link
  • Next
  • Layers

State and feedback

  • Loved
  • Saved
  • Protected
  • Time
  • Complete
  • Notifications

Shared materials make the family feel related. Each subject keeps its own recognizable shape.

One standard, room for originality.

Apply Satin 3D to new and deliberately revised platform assets. Let each game, illustration and character tell its own story.

Icons and rewards

Use a bold, conventional silhouette. Keep tiny openings clear, the whole object in frame and the background truly transparent. Compact icons have about 6% clear padding on each side.

Games and stories

Each new game needs an original logo, compact icon and cover. Build purposeful scenes for covers, editorial and social artwork, with safe crops and readable titles.

Characters and portraits

Create friendly, polished 3D avatar presets with natural skin tones, varied hairstyles and clear expressions. Use the platform palette in clothing and accessories.

Identity stays intact

Preserve the approved Tailorgame mark and wordmark, provider shapes and colors, and meaningful game symbols. User-uploaded images remain unchanged.

Designed to be understood.

A richer image still needs a clear label, a visible focus state and enough contrast on its actual surface.

Original satin on forest
Dark satin on light controls
  • Keep accessible control names and hide purely decorative artwork from assistive technology.
  • Pair selected states and feedback with text, state or shape. Color alone is not enough.
  • Keep keyboard focus, touch targets, reduced motion and right-to-left behavior intact.
  • Use the system-color fallback in forced-colors mode, and test icons at their real display size.

Make it once. Keep it traceable.

Original artwork is generated for Tailorgame, reviewed against the approved references and stored as versioned local assets.

  1. Create and record

    Generate each distinct subject separately. Keep its exact prompt, references, original source, dimensions and file hash with its provenance.

  2. Prepare for its placement

    Preserve the original and transparent edges. Deliver 64, 128 and 256 pixel WebP icons; size larger illustrations and covers for their actual use.

  3. Inspect in the interface

    Check forest and light backgrounds, small sizes, desktop, narrow mobile and RTL layouts. Verify loaded images, clean cutouts and readable controls before replacing an asset.