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Turn a small idea into a useful game brief

Describe the look, mechanics and scoring of your game before requesting a playable prototype.

Start with one thing the player does

A useful first brief describes a small, understandable loop. For example: “Move a basket to catch falling stars, avoid rocks, and earn as many points as possible in one minute.” State what the player controls, what changes during play, and when the round ends.

Describe the look in words

The creation studio asks about visual style and perspective alongside your idea. Decide whether the game should look flat or three-dimensional, describe the setting, and name a few colors or shapes. A concise direction such as “a 2D night sky with simple glowing shapes and large readable controls” is easier to evaluate than a long list of unrelated references.

Make mechanics and scoring explicit

Write down controls, goals, failure conditions and feedback. Include a scoring rule that you can check while playing, such as ten points per star and no points for missed stars. Keep the first version small enough to test in a few minutes.

Saving a brief is free and creates a private draft. You can reopen and edit it; saving a draft does not create a playable game or spend generation credits.

Review the quote before generation

When generation is configured, a saved brief can be used to request a separate playable browser prototype. Review the server’s credit quote before starting. Generation reserves a budget, charges consumed usage including unsuccessful attempts, and returns unused credits.

A generated prototype still needs your review. Detailed realistic assets, synchronized multiplayer and payment checkout are future integrations. Start with a simple game and check its controls, scoring and end state yourself.

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